![]() The rocks all look equally sharp and detailed to my eyes, there's no discernible difference in the quality of its shadows or lighting, and the grassy hillside looks just as verdant and full of vegetation, too. I swear those are three different images, honest.Įven zoomed in, there's very little difference between them, which is pretty impressive. Death Stranding at 4K on Very High, with DLSS Performance enabled. Death Stranding at 4K on Very High, with DLSS Quality enabled. Death Stranding at 4K on Very High, with DLSS off. ![]() There still aren't many games that utilise this newer form of DLSS - Death Stranding is one of the first, along with Control, Wolfenstein Youngblood, Mechwarriors 5 and Deliver Us The Moon - but as you can see from my Death Stranding images below (click to enlarge), it's definitely got a heck of a lot better since it first came out. It's also a bit more flexible than before, too, giving players the options to choose between Quality, Balanced and Performance modes that control the game's internal rendering resolution. DLSS 2.0 is a lot faster than its previous incarnation, and Nvidia have somehow got it to a point where it can produce images that are comparable to their native resolution originals but which only render between 25-50% of the pixels, which is pretty mad. Since then, Nvidia have refined their DLSS tech and launched DLSS 2.0 in August of last year. On the left is a close-up of the horizon in native 4K, while the right is the same scene with DLSS enabled (click to enlarge). Final Fantasy XV's DLSS tech looked fine in motion, but look too closely and you'll see where it's doing its AI guesswork. The first iteration of DLSS we saw in Final Fantasy XV did a decent job of constructing the game's vast environments without rendering each and every pixel, but a closer inspection revealed some slightly muddy looking textures off toward the horizon. The game should look the same as it does with DLSS turned off, but it run better as a result. It's a nifty bit of upscaling tech that uses AI to fill in the gaps when you're playing at high resolutions such as 4K, helping to keep those frame rates nice and high without tanking your GPU's performance. wait, which ones were my DLSS screenshots again?ĭLSS, in case you've forgotten because there are so few playable DLSS games right now, stands for Deep Learning Super Sampling, and it's one of Nvidia's exclusive RTX features. Well, now I can, and as you'll soon be able to see for yourself, there is precisely. I could tell you that switching it on would turn any RTX card into a 4K 60fps machine, but not how its clever, AI-driven upscaling wizardry affected the in-game visuals. Completing these requests will reveal the mystery behind the friendly imposter and award Sam with useful new equipment and accessories.When I first tested Death Stranding's DLSS 2.0 tech in the run-up to the game's release, I wasn't able to show you what it actually looked like. "A familiar face has crossed over into the world of Death Stranding," the studio says, "impersonating Bridges’ employees and sending request emails prompting Sam to locate and secure companion cubes throughout the world. Most everyone should be able to hit 60 FPS without much trouble.Īlong with the recommended specs, we also got a small update on the previously teased Half-Life content coming to the PC port. ![]() It's tough to say without playing the PC build, but at the end of the day it's a PS4 port, so it won't be too heavy. Kojima Productions didn't share the recommended specs for a 1440p setup, but as a guess, it's probably something like an Intel i7-4790k and an 8GB 1070 for Intel, and for AMD maybe a Ryand an 8GB RX 5700 depending on your refresh rate.
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